Designing Games
C. O’Donnell (2013), ‘Wither Mario Factory?: The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles’, Games and Culture 8 (3)
J. Manker (2012), ‘Designscape – A Suggested Game Design Prototyping Process Tool’, Eludamos 6:1.
D. Murphy (2013), ‘Hacking Public Memory: Understanding the Multiple Arcade Machine Emulator’, Games and Culture 8 (1)
J. Leesard (2013), ‘Adventure Before Adventure Games: A New Look at Crowther and Woods’s Seminal Program’, Games and Culture 8 (3)
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