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Developing Video Games

Page history last edited by Joanna Postlethwaite 11 years, 6 months ago

Designing Games

 

C. O’Donnell (2013), ‘Wither Mario Factory?: The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles’, Games and Culture 8 (3)

 

J. Manker (2012), ‘Designscape – A Suggested Game Design Prototyping Process Tool’, Eludamos 6:1.

 

D. Murphy (2013), ‘Hacking Public Memory: Understanding the Multiple Arcade Machine Emulator’, Games and Culture 8 (1)

 

J. Leesard (2013), ‘Adventure Before Adventure Games: A New Look at Crowther and Woods’s Seminal Program’, Games and Culture 8 (3)

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