| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

View
 

Introduction to Game Studies

Page history last edited by Joanna Postlethwaite 11 years, 1 month ago

 


 

Introduction to Issues Around Video Games

 

 

D. Bavelier, C.S. Green et al. (2011), 'Brains on Video Games.' Nature Reviews Neuroscience 12.

 

BBFC Report (2010), Video Games: Research to Improve Understanding of What Players Enjoy About Video Games and to Explain their Preference for Particular Games.

 

CQ Researcher: Video Games (2006). Vol 16: 10.

 

Parliament UK (March 2012), 'Impacts of Video Games'.

 

 

Game Studies Theory

 

T.H. Apperley (2006), 'Genre and Game Studies: Toward a Critical Approach to Video Game Genres', Simulation Gaming 37.

 

R.A. Bartle, Designing virtual worlds,  New Riders, Indianapolis, IL (2004)

 

Bogost, I. (2008). 'Unit Operations: An Approach to Videogame Criticism'

 

Consalvo, M. & Dutton, N. (2006). 'Game Analysis: Developing a Methodological Toolkit for the Qualitative Study of Games'. Game Studies 6, 1

 

Demirbaş, K.Y. (2008). 'The Game Auteur'.

 

J.P. Gee (2006), 'Why Game Studies Now?', Games and Culture.

 

Hunicke, R., LeBlanc, M. and Zubek, R. (2004). 'MDA: A Formal Approach to Game Design and Game Research'.

 

Johannes, F. (2003) 'Computer Games as a Part of Children's Culture'. Game Studies 3: 1.

 

D. King, P. Delfabbro, M. Griffiths (2009), 'The Psychological Study of Video Game Players: Methodological Challenges and Practical Advice' International Journal of Mental Health and Addiction.

 

L. Konzack et al. (2002), 'Computer Game Criticism: A Method for Computer Game Analysis'. Proceedings of Computer Games and Digital Cultures Conference. Tampere.

 

Lindley, C. (2003). 'Game Taxonomies: A High Level Framework for Game Analysis and Design'. Gamasutra

 

Malliet, S. (2007). 'Adapting the Principles of Ludology to the Method of Video Game Content Analysis'. Game Studies, 7, 1

 

Mäyrä, F. (2008). An Introduction to Game Studies. London: Sage.

 

B. Perron & M. J. P. Wolf (Eds.) (2009), The Video Game Theory Reader 2. New York: Routledge.

 

A. Raessens, J Goldstein (2011) Handbook of computer games studies. MIT Press.


R. Rouse (2005), Game design theory and practice,Wordware Publishing, Inc., Plano, Texas. 

 

Adrienne Shaw. (2010). 'What Is Video Game Culture? Cultural Studies and Game Studies', Games and Culture 5.

 

 Steinkuehler CA (2006), 'Why Game (Culture) Studies Now?', Games and Culture 1:1

 

J. Takatalo et. al. (2011), 'User Experience in Digital Games: Differences Between Laboratory and Home' Simulation and Gaming 42:5.

 

M.J.P Wolf, B. Perron. (2003). The Video Game Theory Reader. London: Routledge.

 

Wood, R. T. A., Griffiths, M. D., & Eatough, V. (2004b). 'On-line data collection from video game players: methodological issues.' Cyberpsychology & Behavior, 7, 511–518.

 

Zagal, J. P., & Bruckman, A. (2009). 'Novices, gamers, and scholars: Exploring the challenges of teaching about games'. Game Studies, 8(2).

Comments (0)

You don't have permission to comment on this page.